No Mana Screw, Ever
You gain a guaranteed income of resources each turn, which carry over to your next turn. Farm a minion to generate extra mana or aether on demand. You control the tempo, not luck.
Open Alpha
5 Heroes. 25 card-decks.
10-minute matches. Ready?
Ascendants of Gaia is a free-to-play tactical card game for competitive players who seek MOBA-inspired teamfights, Team & Deck building and resource management.
Core Systems
Turn-based action, tactical decisions, information war, and timing.
Read your opponent, plan your actions & resources, and outplay them.
You gain a guaranteed income of resources each turn, which carry over to your next turn. Farm a minion to generate extra mana or aether on demand. You control the tempo, not luck.
Your full team enters the fight at match start, positioned exactly as your saved Lineup. No need to wait for summons! Inspired by turn-based RPGs, the Heroes are the main focus of the game.
All Heroes begin face-down. Each flip matters. The moment your fifth Hero is revealed, it triggers Ascendance, unlocking your Ultis and Team Spells.
Lean 25-card decks mean every card matters. Artifacts with ongoing effects and instant Spells complement your Heroes for decisive combos.
Past turn 15, true damage escalates at the end of each player's turn, damaging allied Heroes. The Reckoning forces action and punishes stalling, ensuring every match reaches a thrilling conclusion and does not drag out.
The World of Gaia is brought to life with hand made illustrated Heroes, cards, and battlefield scenes. As the game grows, players will be introduced to its lore and inhabitants, among other elements.
Unlock new Heroes and cards every few days through gameplay. No pay-to-win, just play-to-win. A rewarding player-first economy system that is built with respect, by gamers for gamers.
Alpha runs in the browser on PC and Mac, giving early players immediate access. No installation required! Mobile app and standalone clients are part of our Roadmap.
Your Lineup
Pick your Lineup strategically, 1 Hero per role, and position them wisely. Each role brings unique abilities and playstyles. Discover synergies and combine them with your Deck and Teamspells!
Take a look at your starting Heroes!
High HP, medium damage, crowd control.
Your starter Hero: Thokk
Drag to rearrange, or select a Hero and use the arrows.
Deck Construction
Use your Spells for immediate impact, activate Artifacts for passive effects,
and unleash Team Spells to turn the tide of the battle.
One-time effects. Play and discard for immediate impact.
Persistent passives. Maximum of four active Artifacts per player.
Two per player, locked until Ascendance and used once per match.
Before entering the Chasm
Discover synergies between your Heroes, Deck of cards and Teamspells.
Every Lineup must contain 1 Hero of each role. Position them as you please to create synergies or to confuse your opponent. Your Lineup is the heartbeat of your playstyle!
Assist your Heroes with Spells and Artifacts. Choose wisely - you can only bring 25 cards into battle, and each one can be a game-changer.
Another secret weapon in your arsenal. Team Spells are special one-use cards that will be available when you Ascend. You may choose them in the Deck Builder.
Turn Actions
Each turn you get one Reveal, one Strike, one Farm, and as many abilities as your Mana allows. Top that with good old-fashioned cardplay from your hand.
But be aware, Shaper: Timing is everything. Will you stack up resources for a big play or go aggressive from the start to pressure your opponent? Every action shapes the board - and every decision matters.
Once per turn: Flip a face-down ally Hero to activate them. Each reveal raises the stakes, bringing you closer to Ascendance.
Once per turn: Attack an enemy minion of your choice to gain extra resources. Same Hero can't Strike!
Once per turn: Attack an enemy Hero to deal damage and trigger effects. Same Hero can't Farm!
Spend Mana to activate your Hero's Abilities. Each Hero's Skill can only be used once per turn, and each Ulti only once per match. A Hero cannot use Skill and Ulti in the same turn.
Spend Aether to play Spells and Artifacts from your hand. Spells are categorized in Aggro, Bless, Flow and Trick.
Once per Turn, when unlocked: You can only play one Team Spell per turn, and each Team Spell can only be played once per match.
Information & Ascendance
Every match starts in the "fog of war". You have no idea who the enemy Heroes are or where they are positioned. Damage reveals them, but so does your once-per-turn Reveal. When all five Heroes of a player are face-up, they Ascend. Trigger it at the right moment, and the tide turns in an instant.
Reveal each Hero to get a test of Ascendance!
0 of 5 revealed
Face-down Heroes can only use Reveal. Damage flips them immediately. Will you play aggressively to find your opponent's "carries", thus flipping more Heroes, or will you hold back and keep your opponent guessing? What if you go aggro and expose your own carries?
When all five Heroes of a player are face-up, they Ascend, unlocking their Ultis as well as Team Spells. Each player triggers Ascendance independently, so the timing can be different for each player. AOE damage can be risky!
Play right in your browser
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No pay to win tactics
Shaped Together
AoG is a player-first, community driven game. Join us and gain direct access to playtests, balance discussions, and game feedback. Be heard, truly.
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Ready to Ascend?
The Alpha awaits you, Shaper...Enter the Chasm,
command your Heroes, and outsmart your opponents!